impulse_playbook.exe
getadhd.care
before we start

Your brain is fast.
Like, really fast.

LOADING PLAYBOOK // RESPONSE INHIBITION MODULE

Here's the thing about impulses. They don't ask permission.

One second you're fine. The next second your hand reached out, or you said the thing, or you cut someone off mid-sentence — and now the vibe in the room has shifted and you're standing there thinking wait, when did I decide to do that?

You didn't, really. Your brain fired and your body moved. The decision happened so fast there was no "decision."

That's not a character flaw. That's a timing problem.

This playbook isn't about stopping the impulse. It's about what you do in the three seconds after it fires.

step 2 of 8 · why this happens

The brake pedal works.
It's just… a little slow.

In an ADHD brain, the system that puts the brakes on behavior is wired a little differently. Not broken — just delayed. Your accelerator and your brakes aren't synced up the same way.

Trigger
Something happens
⚡ Impulse fires
Body moves
← playbook lives here
Consequence

You can't always stop the first part. But you can absolutely change the second. That's the entire game.

🛑
R₁ · Reset
Reset
Create physical space, right now
🔧
R₂ · Repair
Repair
Say the short thing
🌉
R₃ · Reconnect
Reconnect
Name what you were going for
step 3 of 8 · the combo

Three moves.
Always in this order.

R₁ · Move 1 🛑 Reset

Your body just did a thing. Before anything else — interrupt the moment physically.

hands drop to sides one step back breathe out
Why it matters: A step back is visible. It signals "I noticed." Without it, a Repair can feel hollow — like you're just saying words.
R₂ · Move 2 🔧 Repair

Short. Genuine. One line. That's the whole move.

"Oops." "My bad." "Sorry about that."
What not to do: "Oh my god I'm so sorry I do this all the time I don't know why I'm like this." That puts the weight on them to make you feel better. One line is enough.
R₃ · Move 3 🌉 Reconnect

This is the one most people skip. It's also the most powerful. Name what you were actually going for.

"I was trying to make you laugh." "I wanted to join in." "I thought it'd be funny."
Why this matters: Without it, they're left guessing. The Reconnect turns a weird moment into something they can actually respond to.
step 4 of 8 · watch the replay

Here's what it
looks like.

// SCENARIO_LOADED

You're hanging out with a group at lunch. Someone starts telling a story. You've got something to add — something funny — and before you know it you've cut right in. Loud. They stop. Someone gives you a look. The story doesn't get finished.

// COMBO REPLAY
🛑
R₁ · Reset

You catch yourself. Hands drop. One step back from the table. You create a tiny bit of space — for you and for them.

🔧
R₂ · Repair

Short. Direct. Done.

"My bad — I totally cut you off."
🌉
R₃ · Reconnect

Give the floor back. Name the intent.

"I just thought of something connected — you were saying—?" (giving the floor back IS a Reconnect)
step 5 of 8 · skill check

Which one is
the real combo?

// NEW SCENARIO

You're playing a game with a group. Someone's about to make their move and you reach over and mess with their pieces — just being playful, but they're annoyed. You can tell. What's the combo?

AWalk away and give them space to cool down.
B"Sorry sorry sorry, I do this all the time, I don't know why I'm like that, are you mad at me?"
C"Haha I'm just messing around, relax."
DStep back → "My bad." → "I was just trying to have fun with you — your turn."
step 6 of 8 · make it yours

What's your combo?

The 3 R's work best in your own words — not a script. Think about what actually feels natural for you.

// COMBO CARD PREVIEW
MY IMPULSE PLAYBOOK · THE 3 R'S
🛑 R₁ Reset hands drop · step back · breathe
🔧 R₂ Repair "My bad." / "Oops."
🌉 R₃ Reconnect "I was trying to…"
SITUATION: fill in above
step 7 of 8 · real talk

What if you do everything right
and it's still awkward?

That's going to happen sometimes. You do the whole combo and the other person is still quiet or still annoyed. That's not a sign the combo failed. People have their own reactions and you can't control those.

What you can control: your three moves.

After-the-fact Repair

You don't have to do the combo in the exact moment. Ten minutes later — or even the next day — works.

"Hey, earlier when I grabbed your pieces — my bad, I was just trying to be funny."
Late repair beats no repair. Every time.
Check your combo

If it still feels unresolved, ask yourself: did you actually do the Reconnect? Most people stop at Repair and wonder why it's still weird. The Reconnect is what gives the other person something to respond to.

// SELF-MONITOR LOG
step 8 of 8 · your mission
🎯

Playbook loaded.
Time to use it.

How many times this week do you think an impulse might fire in a social situation? Not how many times you want it to — realistically.

appliedbehavioral.health · getadhd.care

My Impulse Playbook
The 3 R's · Applied Behavioral Health Practice · getadhd.care
R₁ · Reset
R₂ · Repair
R₃ · Reconnect
opportunities to run the combo this week

// Where I'll most likely need it

// My self-monitor log · situation

// My self-monitor log · outcome

// Coach tips

  • After-the-fact Repair still counts. Late is better than never.
  • Short Repair beats long apology. One line is enough.
  • If it still feels unresolved, check: did you do the Reconnect?
  • You can't control their reaction. You can only control your three moves.
  • Practice in lower-stakes situations first — family, close friends — before the high-stakes ones.
Applied Behavioral Health Practice · Ryan Baker-Barrett, MS, BCBA getadhd.care · appliedbehavioral.health

Looking for personalized ADHD coaching?

Applied Behavioral Health Practice
Stay Connected
© 2026 Applied Behavioral Health Practice. All rights reserved. Our primary domain is appliedbehavioral.health